All games
28 puzzles a day, the same board for everybody. 26 of them have an unlimited mode you can play as often as you like; Percent and Penny Drop are one a day and that is the whole point of them. The 3 at the bottom are played against a room rather than a board.
Fill the grid
Every square, worked out from the numbers round the edge. Never a guess.
- Gridlightabout 5 minThe numbers count the runs of filled squares on each line. Light the right ones and a picture comes up out of the grid.
- Skylineabout 25 minFive streets of towers, one to five storeys. All you are told is how many rooftops each view can see.
- Tidelineabout 7 minEvery number is an island of exactly that many squares. Flood the rest, and the sea can never fill a two-by-two block.
- Sumsabout a minuteEvery row and column adds to the number beside it, and no digit twice. One answer, always.
- Sixesabout 7 minSudoku's shorter cousin. Six by six, boxes of three by two, and never a guess.
- Sweepabout 2 minMinesweeper, and no board here ever needs a guess. A clean sweep is always reachable.
- Fitabout 2 minEvery shape onto the tray. Nothing overlapping, and not one square left bare.
Work it out
Who, what and where, from what the clues rule out.
- Alibiabout 12 minFive people, five rooms, one evening. Cross off what the clues rule out and exactly one arrangement is left standing.
- Hearsayabout 5 minEvery square makes a claim about the squares touching it. Mark it true if it is right and false if it is wrong, and only one grid works.
- Perjuryabout 5 minSix suspects, one culprit, and a liar lies about everything. Work out who to believe and the rest follows.
- Crackerabout 4 minFour positions, six shapes, repeats allowed. Eight guesses, and each one tells you how close you were.
- Percentabout 2 minFive questions, 50% down to 1%. Almost nobody clears the last one.
- Doormanabout 6 minA take on the hidden rule games. Guess words to work out which ones the door lets in, then take over and sort ten nobody has tried.
Words
Letters, groups and ladders.
- Quicksetabout 2 minA quickfire mini crossword. The age-old classic, minus the forty minutes.
- Foursabout 4 minSixteen words that make four groups of four. The fourth group is never the one you thought.
- Penny Dropabout 3 minYou are looking for one word and the clue is right there. Four goes, and three hints if your pride can take them.
- Cipherlineabout 6 minA saying with every letter swapped for another. Break the code and read back what it says.
- Rungsabout 3 minTurn one four-letter word into another a letter at a time. Every rung has to be a real word.
- Five Marksabout 3 minGuess the word of the day. Five letters, six goes, and every guess narrows it.
- Spillboxabout 2 minJoin touching letters into words, corners included. The long ones are where the points are.
Numbers
Arithmetic, estimates and a bit of nerve.
- Reckoningabout 3 minHit the target with the six numbers you are dealt. Whole numbers throughout, nothing below zero.
- Ballparkabout 2 minEstimate the number. Being ten times out is what costs you, not being a bit off.
- Biggerabout 3 minTwo things, measured the same way. Say which is more, ten times over, and learn ten things doing it.
- Digit Dropabout 3 minThe digit drops into any empty slot and stays there. You only ever see one more coming.
- Ten Upabout 2 minTen numbers, one at a time, into a row that has to read low to high. When one has nowhere to go, that is the run.
The world
Where things are and when they happened.
- Hotterabout 3 minName a country and you are told how far off you are, which way to go, and whether you are getting warmer. Six guesses.
- Over the Lineabout 3 minA country and a direction. Name what is over the line, five times.
- Timelineabout 3 minSix events, earliest to latest. The century is usually enough to place one; the year is what separates people.
Only with people
These are played against the room rather than against a board, so they have no puzzle of the day and no place on the daily board. In a lobby they are among the best things here.
- Two Thirdsabout a minutePick a number from 0 to 100. Nearest to two thirds of everybody's average takes it, yours included.
- Five Frontsabout 2 minTwenty tokens across five fields. You win a field by committing more to it than they did.
- Flashgridabout a minuteThe pattern shows once. Tap it back, in any order, and one miss ends the run.